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81. HAC analysis? - in Ships and Modules [original thread]
Can anyone make a viable hml cerb fit?
- by Drake Doe - at 2013.12.23 20:59:00
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82. Buffing Dreads / Nerfing siege mode - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Drake Doe wrote: Qweasdy wrote: Why should they be useful out of siege? Because what we really need is dreadnoughts to be as versatile as carriers... And this is the sort of ignorant comment that happens when people ...
- by Drake Doe - at 2013.12.23 20:48:00
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83. The great missile debate - in Ships and Modules [original thread]
Bouh Revetoile wrote: Marcus Walkuris wrote: As a rule of thumb consider missiles to be poor for PvP due to travel-time. That is completely wrong. There have been 3 years of Drake and Tengu to prove that wrong. You can say that missile trav...
- by Drake Doe - at 2013.12.23 20:35:00
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84. Buffing Dreads / Nerfing siege mode - in Player Features and Ideas Discussion [original thread]
Qweasdy wrote: Why should they be useful out of siege? Because what we really need is dreadnoughts to be as versatile as carriers... And this is the sort of ignorant comment that happens when people assume extreme cases. Although I can't say ...
- by Drake Doe - at 2013.12.23 19:50:00
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85. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Zvaarian the Red wrote: I love how you focus on one very minor advantage for a missile system that never actually wants to be at close range (because heavy missile ships are not built for brawling) and somehow come to ...
- by Drake Doe - at 2013.12.23 19:45:00
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86. The great missile debate - in Ships and Modules [original thread]
Marcus Walkuris wrote: Bastion Arzi wrote: interesting thread. I apologise in advance that this may be slightly off topic (but related nonetheless). But from what i gather from this thread rockets are a decent weapon system and will do goo...
- by Drake Doe - at 2013.12.23 17:41:00
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87. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Sgt Ocker wrote: Bouh Revetoile wrote: You are a naysayer, focusing on what you can't do instead of what you can. Your comparison with autocanon is bad on top of that in so many ways. I do hate to respond to such ...
- by Drake Doe - at 2013.12.23 17:13:00
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88. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Nyancat Audeles wrote: Zvaarian the Red wrote: heavy missile ships are not built for brawling In "a game of choice" the only sensible choice is to never use heavy missiles in PVP. You believe this is good? Have you ever PvP'd? Is this ...
- by Drake Doe - at 2013.12.23 07:14:00
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89. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The number of frigates that can't reasonably fit a cap booster is much more limited than the inverse, considering that only 4 frigates have only two mids. Maybe that dram pilot was foolish enough to leave his hardener off or made some other mista...
- by Drake Doe - at 2013.12.23 05:04:00
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90. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Drake Doe wrote: They were formerly sustained dps weapons amd that is what I and many others im this thread are trying to get them returned to. They formerly took the place of HML. If you want sustain dps at long range...
- by Drake Doe - at 2013.12.23 01:47:00
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91. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
They were formerly sustained dps weapons amd that is what I and many others im this thread are trying to get them returned to. You mention neuts yet you completely ignore the fact that there are ewar weapons such as ecm and damps, and Tds were sup...
- by Drake Doe - at 2013.12.22 20:49:00
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92. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Drake Doe wrote: If hmls weren't overnerfed they would still be usable in pvp, and rlmls aee designed to be that way, since the paper dps is gimped vs cruisers compared to the other launchers. Even if supported by an in...
- by Drake Doe - at 2013.12.22 20:27:00
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93. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Stitch Kaneland wrote: Or reducing damage would really make standard LML fit suck even more. You have a 7-8s duration, and then you want to add even less volley damage? Why would anyone fit the standard launchers then...
- by Drake Doe - at 2013.12.22 19:17:00
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94. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Drake Doe wrote: I'm not sure what you kean at the beginning of your post, since no amount of traversal alone effects missiles, just pure speed. As good as that sounds, I don't think that the solution for every anti fr...
- by Drake Doe - at 2013.12.22 19:11:00
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95. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Meyr wrote: Where the hell do you lot get the idea that a target's size or velocity has no effect upon the damage a turret applies? Also, to the whiner above, yes, turrets DO get 'Wrecking' shots. They also get 'Grazing' shots. So, shut it. I...
- by Drake Doe - at 2013.12.22 18:04:00
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96. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Drake Doe wrote: Anyone who's ever used missiles knows that you don't hit at max range if your target is moving. moving AWAY or PERPENDICULAR to u. if ur target is moving towards u (not even straight towards u), mi...
- by Drake Doe - at 2013.12.22 16:49:00
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97. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I'm not sure what you kean at the beginning of your post, since no amount of traversal alone effects missiles, just pure speed. As good as that sounds, I don't think that the solution for every anti frigate platform should be more bandwidth and I ...
- by Drake Doe - at 2013.12.22 16:35:00
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98. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Drake Doe wrote: You had it correct up until the point where you said they would be doing overall less dps to smaller ships, which is only true if you use tracking penalizing ammo. 50% of 500 DPS > 75% of 300 DPS. ...
- by Drake Doe - at 2013.12.22 16:17:00
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99. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Meyr wrote: Arthur Aihaken wrote: Meyr wrote: No. Missiles have selectable damage types, ignore tracking, do full damage at max range, never miss, and now, you want even better DPS & DPS application? Full damage at max rangeGǪ that...
- by Drake Doe - at 2013.12.22 16:09:00
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100. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Drake Doe wrote: Bouh Revetoile wrote: Drake Doe wrote: Basically, the only viable long range option was nerfed to uselessness outside of killing frigs that aren't fit for tank. If HM are a problem, tweak them, b...
- by Drake Doe - at 2013.12.22 15:59:00
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